Academic
Research
📝 publication | 💿 system/code | 🏷️ patent application
👩💻 Open Source Contribution
Primary Domain : Accessible 3D Interfaces & Interactions for Medical XR
Roles : Team/Project Lead {UI/UX Design & Interaction Development (Unity3D), Evaluator(Qualitative), Writer(LaTex)}
2022 3rd Author, “Augmented Reality-Based Visual Cue for Guiding Central Catheter Insertion in Pediatric Oncologic Patients”, World Journal of Surgery. 📝
2021 Team Lead, “MeduX: XR-based Metaverse for Medical Training”, Metaverse Developer Contest Prize (2nd Runner-Up). 🏆
(+ more projects to be shared)
2019 “AR Shopping System for Wheelchair Users”
🥈 2019 SK Creative Challenge Award (Silver) by SK Telecom, SK HCI-UX Lab, SK AI Center
💜 always a passion : Accessible Platforms for Collaborative & Creative Learning
Roles : Project Lead, UI/UX & Interaction Developer (Unity3D, FramerX, JavaScript, HTML, CSS)
2021-22 Co-Project Lead of Crypton🪐, “Crip Crib: Accessibility in Exhibition Environment.” support by Seoul Cultural Foundation Unfold X Program
2021-22 Participating in Korean translation and writing contributor’s docs for “p5.js Editor Friendly Error System (FES)” project led by Alm Chung
2020 Co-Presenter, “p5 for 50+ : How to Include Older Adults to Coding Education?”, JavaScript Conference Korea 2020 🎥
2020 Google Summer of Code-Processing Foundation project “p5 for 50+ teaching”
2020 Processing Foundation Fellowship project “p5 for 50+” (Co-Project Lead: Seonghyeon Kim), supported by Processing Foundation
2020 Project Lead, dSketch: Crowd-Sourced Interactive Sketchbook for People with Developmental Impairment, supported by KAIST K-School
2017-8 Chief Curator of The Novice School, an artist-run alternative school, supported by Gyeonggi Museum of Art
Past Research : Digital Twin-based Collaborative & Creative Experiences
Roles : Project Lead, System & UI/UX & Interaction Developer(Unity3D, Maya), Evaluator(Qualitative), Writer(LaTex)
2021 Inhwa Yeom, “Spatial authoring of virtual exhibitions using 3D visualization of the correlation among artwork metadata”, MS Dissertation
2021 Inhwa Yeom, Woontack Woo. “Digital Twin as A Mixed Reality Platform for Art Exhibition Curation”, 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). 📝
2021 Inhwa Yeom, Hyongseok Yoon, Woontack Woo. “Digital Twin Museum as a Creativity Support System for Curators (in Korean)”, in proceedings of 2021 HCI Korea. 📝
2020 2nd Author, “User Engagement via Multiple Curatorial Simulations on Virtual Museums (in Korean)”, in proceedings of 2020 HCI Korea. 📝
Outreach
Towards Accessible & Creative Learning
👩🏫 Workshops & Lectures | 🏫 Alt School Program | 🧙♀️ Reviewer & Advisor
2022 Invited Lecturer, XYZ를 위한 크리에이티브 미디어 Creative Media for XYZ, Generation X Lab 456
2021 Invited Presenter, 다시 기술하는 가상현실 기술 Re-Realizing the Virtual Realities, 《도넛을 휘감아 돌아 How the Donut Twirls》, Insa Art Space, Seoul
2021 Lead Lecturer, 50+ 코딩클럽 (50+ Coding Club) workshop series, Gyeonggi Cultural Foundation
2021 Planner & Lecturer, 💌 메타버스로의 초대장: 코딩으로 열어가는 우리의 우주 (An Invitation to Metaverse: Opening Our Universe with p5.js Coding), DDP Children’s Workshop Series, Planned with Seoul Design Foundation & Remark Press, @ DDP, Seoul
2021 Invited Lecturer, Metaverse and the Market Business, KAIST
2021 Invited Lecturer, p5.js-based Creative Coding & 3D Art, Hollywood(Horanggasinamu) Creative Studio, Gwangju
2021 Organizer, 2021 Processing Community Day Seoul: Meta-Seoul Gathering 👽
2021 Invited Lecturer, p5.js Workshop Series: Coding Art Club, LKH Art Museum, Gwangju
2021 Invited Lecturer, p5.js Workshop Series: Metaverse and 3D Art, LKH Art Museum, Gwangju
2021 Invited Lecturer, “What is Metaverse : A Case-Study Workshop for ZEPETO“, Gyeonggi Volunteer Center(GGVC)
2021 Invited Lecturer, Creative Media Art Workshop, Tongyeong Triennale Pre-Exhibition
2021 Invited Lecturer, 메타버스+AI 크리에이터 (Metaverse+AI Creator) Series, KAIST & Naver Z & more
2021 Invited Lecturer, ACC Teen Art Lab : Creative Coding with p5.js @ Asia Culture Center (ACC)
2021 Invited Lecturer, “Arts Curators in Twinning: AR/VR for Exhibition Curation“. Korea National University of Cultural Heritage
2020 Lead Lecturer, ACC Open Academy 50+코딩클럽: 오손도손 내인생 첫코딩 아트 (50+ Coding Club: My Very First Coding Art with Handy🖐 and Family👩👧👦) Workshop @ Asia Culture Center(ACC) Supported by Asia Culture Center (ACC), organized by LKH Art Museum
2020 Advisor, 5G Remote Live-Share Performances Technology Organization Committee (Interaction Techniques Subcommittee), Institute of Advanced Convergence Technology, Kyungpook National University
2019 Project Lead, “Media Art Workshop for Artists”, with Arts Council Korea Sponsored & Supported by Arts Council Korea
2019 Special Assistant, ZERO1 American Arts Incubator (AAI) Workshops “Smarter Home”m Project Lead: Lauren McCarthy Assistantship in translation, artwork production, video production
2018 Chief Curator & Organizer, ‘Road Classes’ Workshops of The Novice School🏫 Supported by University of Seoul Sponsored by Gyeonggi Province, Gyeonggi Museum of Art
2018 Co-Curator & Organizer, ‘Yeji-ryeok x Bidulgi Production: Cross-Pollinated Camera Lenses” Workshop, supported by Seoul Museum of Art
Exhibition
& Performance
☸️ 3D Performative Apparatus-Environment (as in Interactive Video-Game & Installation)
👥 Curatorial Activities | 📝 Art History Paper | 👩🔧 Technician
2021 Participating Artist, <Thriving Essentials>, 3D Performative Apparatus-Environment, Artience Daejeon 2021 in collaboration with KRIBB 🧫🧪🧬
2021 WebVR Artist & Technician, <Simulation> by L’Illusion (Director: Taehong Lim)
2021 Participating Artist, <Drop Frame: Abstract Composition #17892>, 《KARTZ: Art Shapes the Future》 Curated by Nod·al (Sukyung Hwang & Yoonjeong Koh), Hosted by Art Token Global
2021 AR Technician, 《Spiraling into the slippery edges of a hole》 (Director & Artist: Inyoung Yeo)
2021 Participating Artist & Finalist, 2021 Ars Electronica Festival .ART Gallery, concretehouse.art
2021 Participating Artist, <This is Not A Game>, UNESCO Creative Cities Policy Forum
2021 《게임과 예술: 환상의 전조 (Game & Art : Auguries of Fantasy)》, Daejeon Art Center, Daejeon Museum of Art
2021 Spokane Interactive Art Laboratory Residency 2021-Spring, Washington, USA-remote
2021 Participated as Digital Twin Technologist & Researcher of <A-Museum : WebVR-based Interactive Viewers for Digital Twin Museum>, Hee Young Kim’s 《AR Meta-Four Seasons》, KAIST Academic Cultural Complex, Daejeon & Digital Twin
2017 Presenter, Harvard East Asia Society Conference, Harvard University
AUTHOR of “On Image-Signs of <The Amrita Painting>(1939) at Heungcheon Temple”(2017) CONFERENCE ARCHIVES
2017 Seoul Young Artist, Seoul Metropolitan Government
Sponsored by Seoul Metropolitan Government for 6 exhibitions & performances
2018 Emerging Curator, Seoul Museum of Art
Sponsored by Seoul Museum of Art
2018 Group Artist, Gyeonggi Millenium Docu-Festa《Gyeonggi Archives_now》
Sponsored by Gyeonggi Province, Gyeonggi Museum of Art
III-Iteracy(2019), Local Artist at 25th International Symposium for Electronic Arts (ISEA)
Part of “Smarter Home(2020)”, Lauren McCarthy
TechiEon(2019), Group Performance at Ars Electronica Festival, Linz, Austria
Sponsored by Korea Creative Contents Agency, Sungkyunkwan Univ. Research & Business Foundation, PMC Production
2019 Invited Artist, “Impact X Festival”, Korea Creative Content Agency (KOCCA)
Sponsored by Korea Creative Contents Agency (KOCCA)
2019-20 🔮 Magic Performance x AR Projection with I’Illusion
VIDEO & HOLOGRAM DIRECTOR, PRODUCER, TECHNOLOGIST in 6 performances of Taehong Lim & L’Illusion
After Chandra(2020),《Generative Image》, PlaceMak, Seoul
Supported by KAIST GSCT
Project Errmoji (2020), Ars Electronica .ART Global Gallery
generative drawing based on machine learning, digital print
2020 Invited Artist, “On:Hallyu Festival”, Korea Creative Content Agency (KOCCA)
Martial Arts x AR Projection Mapping Performance, , invited by Ministry of Culture, Sports, Tourism & Korea Creative Contents Agency (KOCCA)
2021 Chandra’s Signal, Laboratory Residency, Spokane-Remote
Media : Interactive game in a cross-device WebXR (WebVR-Mobile AR) environment Media Sound Art by Paul Bazooka
2021 Chandra’s Signal, Game & Art: Auguries of Fantasies, Daejeon Museum of Art
Media : Interactive game and variable installation in digital-twin based XR environment
2021 Chandra X, Art Change Up Grant, Arts Council Korea (ARKO)
Media: 3D Performative Apparatus-Environment (WebAR-VR in interoperable settings)
2022 Chandra X, 마믅소리(MMSR), Boan1942
Media: 3D Performative Apparatus-Environment, Variable Installation
(+ more projects to be shared)