2021 Chandra’s Signal, Laboratory Residency, Spokane-Remote

This is a newly proposed artwork for Spokane Interactive Art Laboratory Residency Washington, 2021-Spring Residency

Media : Interactive game in a cross-device WebXR (WebVR-Mobile AR) environment 

Media Sound Art by Paul Bazooka

 <Chandra’s Signal> speculates how the natural environment and biodiversity still functions as a large capital in a near future. Inspecting the multilayers of remote surveillance system powered by virtual-real networks, the artwork reimagines the possibility of human affordances to counterbalancing such system.

Chandra (they/them), the protagonist as played by audiences, are interplanetary network environment manager living in a near future, authorized with a certain degree of access to bio-resources in the universe. Remotely accessing the planets in charge, Chandra perform a set of labor such as mining, monitoring, recording the planetarian’s production and use of resources, for which Chandra earn ‘income’ from a higher-level authority. What Chandra see through their monitoring tools and how they react, however, are tracked and manipulated by the system they engage in. Upon their own choices, Chandra (un-)intentionally creates a survival toolkit and distributes a request for rescue (SOS) message to the entire planetary network. 

The technical setting of this artwork comprises 1) WebVR (interactive game) and, 2) mobile-based AR (monitoring tool). They serve as audiovisual diegeses, inter-connected via cross-device interactions. In this setting, <Chandra’s Signal> intends to constantly re-situate the audiences (Chandra) amid the indeterminate states of being colonized and/or colonizing; of being autonomous and/or subordinate to a pre-designed labor and belief system; and as a contemporaneous person in AD 2021 who receives the SOS message sent by Chandra themselves.

Discover more from Inhwa Yeom

Subscribe now to keep reading and get access to the full archive.

Continue reading